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● What is Dagorhir?: Dagorhir is a Battle-game recreating
both historical & fantasy combat by using safe foam-padded
weapons & using rules aimed at the safety of the participants.
Members enhance the excitement by dressing in the appropriate
garb of their medieval or fantasy persona. Fair play, camaraderie,
& courteous behavior are the standards of our society.
● How do I find more information about Dagorhir?: You
can visit the Dagorhir website, read detailed rules, participate
in discussions & check events at www.dagorhir.com.
Also check at the end of this summary for your local contacts.
This summary in no way substitutes for the complete rules &
for experience, it is just a guide to educate the onlooker &
give person an idea of what they can expect.
● Who referee's a battle?: The Heralds are there to monitor
safety issues & prevent accidents. The actual combat is done
on an honor system where each fighter honorably & honestly
judges the blow he received as to how "good" it was.
It is courteous though to treat each person out there as if they
were of heroic strength & to judge blows in the light of
good sportsmanship & friendliness. Because of the safety
standards of the weapons often the person who fired the arrow
or threw the javelin are allowed to call their shots as to whether
they were "clean" or not.
● What are the classification of weapons?: The actual
construction details of weapons are dealt with on the website
but here are the basic classifications. Be sure to talk to an
experienced Dagorhir warrior to see examples of each weapon &
how they are made.
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Color Code |
Definition & Examples of Weapons |
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Blue |
Single handed cutting or smashing weapons such as swords, shorter
axes, hammers, maces, & flails. Weapon length is under 48". |
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Red |
Two handed cutting or smashing weapons 48" or longer such
as great-swords, war-axes, & large maces. |
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Green |
Thrusting weapons such as spears, javelins (when not thrown),
daggers, & short-swords. |
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Yellow |
Missile weapons such as thrown javelins & arrows. Bows have
a maximum draw-weight of 35lbs at 28" of draw for safety. |
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White |
Rocks, used in sieges. |
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Combination |
Often certain historical weapons such as short-swords & glaives
which could both cut & stab are marked as "blue-green" |
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Disallowed |
For safety sake certain weapons such as spikes on shields are
not allowed. |
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Since safety is
of such critical importance, weapons are checked daily before
the event.
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● What about armor & shields?: Dagorhir has padded
safe shields that can not be used as a weapon themselves though
they can be used to press an opponent. Shields stop any blow,
but will be destroyed by two solid (baseball swing) hits from
a red-weapon. Dagorhir allows for any type of armor as long it
is considered safe (see the herald for details) & is made
from period materials such as 3/16" leather, or steel. Armor
will protect against the first hit from a blue weapon in any
legal zone (torso, each arm, each leg) but subsequent hits will
act as if the armor wasn't there even if not delivered by the
same person. All one-handed thrusts from a green weapon are stopped
by armor. Two handed thrusts from green weapons ignore armor.
Red weapons & yellow weapons ignore armor. The only exception
is that head armor will stop a yellow weapon. White weapons,
which may only strike heads are stopped by head armor. Armor
only protects where it covers.
● Is there a minimum strength blow?: Blows must be firmly,
solidly, & cleanly landed. Courtesy encourages the acceptance
of lighter blows from smaller people. Dagorhir leaves the recipient
of the blow to judge how it felt except in the case of missile
weapons which is often called by the archer or thrower since
they are made so lightly. A good rule of thumb for missile weapons
is that it landed point first & changed its course of flight
by at least a few degrees.
● What kind of damage do weapons do?: The damage done
by each type of weapon depends on the type of weapon it is &
where the blow lands. Here is a chart to help summarize this:
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Weapon Type
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Strike Zone |
Blue |
Red1 |
Green(1-handed) |
Green(2-handed) |
Yellow |
White |
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Torso |
Death |
Death |
Death |
Death |
Death |
No effect |
|
Leg or Arm |
Lose limb3 |
Lose limb3 |
Lose limb |
Lose limb |
Lose limb |
No effect |
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Head & Neck |
Not Allowed |
Not Allowed |
Not Allowed |
Not Allowed |
Death |
Death |
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Armored Torso2 |
Stops 1st hit then Death |
Death |
No effect |
Death |
Death |
No effect |
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Armored Leg or Arm2 |
Stops 1st hit then lose limb3 |
lose limb3 |
No effect |
Lose Limb |
Lose limb |
No effect |
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Armored Head2 |
Not Allowed |
Not Allowed |
Not Allowed |
Not Allowed |
No effect |
No effect |
- 1. Red weapons must be used with both
hands to count as red otherwise they count as a blue weapon.
- 2. Armor only protects what it covers.
- 3. Any two limbs lost to a blue or
red weapon results in death.
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● What about hands and feet?: Any hand holding a
weapon, or a foot planted firmly on the ground is not effected
by a weapon strike.
● How do you fire a missile safely?: Any arrow shot aimed
at a target less than 20 feet away should be done from a ½
drawn bow. Any Javelin thrown at a target less than 10feet away
should be done with a light throw.
● Can I grab weapons?: Weapons can only be grabbed at
the obvious shaft area where any wielder would obviously grab
it. Otherwise grabbing a weapon results in the loss or that limb.
● Can you punch or kick?: There are no punches or kicks
allowed in Dagorhir even with padding such as a cestus.
● Can you grapple/wrestle?: Grappling can be initiated
only by unarmored warriors in Dagorhir & must be done in
a safe reasonable manner similar to High School wrestling. No
strikes, arm-bars, joint/nerve holds are allowed.
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● What's the best way to learn about Dagorhir?: This
guide is just a starting point to help you understand what you
are watching. There are chapters, local Dagorhir organizational
units who co-ordinate events, etc & Units, which are martial
groups that teach people the skills needed in combat & melee.
Both of these groups will have people to guide you through understanding
& experiencing the wonderful sport called Dagorhir. Here
are some contact points for you.
The main Dagorhir page with the national rules, a list of
local branches, major event schedules, & a discussion forum
for asking questions & seeking guidance: www.dagorhir.com. |
Aggelgorod's
Local Fighting Units
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